Build an esports dynasty from the ground up. Scout talent, craft strategies, navigate the transfer window, and lead your org from open qualifiers all the way to the Major.
We make games
worth talking
about.
Crafting deep, systems-rich games for communities that deserve better. Currently building Rush B, the tactical FPS esports management sim.
Our Philosophy
Built differently.
We start with the community, not the genre, then build the game they have been waiting for.
Genre-first design
We identify underserved gaming communities and build the game they have been asking for. Rush B exists because no deep tactical FPS esports management sim did.
Systems depth
Mechanics that reward mastery. Real player ratings, authentic tournament circuits, genuine transfer market dynamics, not surface-level approximations.
Built in public
Dev logs, community feedback, open development. We build alongside our players and their input shapes every system before it ships.
Portfolio
Our Games
Studio Blog
From the Studio
Football Manager for Esports: Why Competitive Gaming Needs Deep Management Simulation
Football Manager has over a million active players. Out of the Park Baseball sells hundreds of thousands of copies. Yet esports, a multi-billion dollar industry with hundreds of millions of fans, has no equivalent. The gap is not about audience size or passion.
Football Manager succeeds not because of licensing or flashy graphics, but because it lets you build something over years. You scout a teenager, develop him through your academy, watch him become captain, and lead your club to glory a decade later. That emotional investment in long-term progression is exactly what esports fans are hungry for and have never been given.
Esports fans already engage with the competitive scene the same way. They watch every tournament, follow roster moves obsessively, and debate team compositions round by round. The difference is they have no outlet beyond watching. No way to implement their own tactics, build a scouting network, or prove their theories about player development actually work. The current market offers mobile clickers with no tactical depth, or shallow PC attempts that skip contract negotiations, dynamic team chemistry, and match simulation where your decisions genuinely matter.
Esports actually has structural advantages over traditional sports for management simulation. Meta shifts every patch. Player careers are compressed and volatile. A 19-year-old can become the best in the world within months and a dominant roster can collapse in a single transfer window. This creates more dramatic career mode narratives, not fewer. This is the full case for why the scene has been waiting far too long.
Dev Log #1: Building Rush B Esports Manager with SQLite and Godot
Here's why Godot 4 and a lean SQLite database turned out to be exactly the right foundation for simulating 1,000+ players across a full competitive season.
Introducing Rush B: The Esports Manager Game Built for Competitive Depth
The esports management game people want doesn't exist yet. We've been chasing it for years. So we're building it in public, with the community, for people who actually care about getting it right.
Media
Press & Coverage
Working on a story about Rush B or the indie esports games space? We would love to help. Download our press kit or reach out directly.



