The Studio
A small team.
Building the game we
always wanted to play.
Lazy Penguin Studios is an independent game studio founded out of a love for deep management sims and a frustration that none of them went far enough. We are fixing that.
Our Story
It started with a gap
nobody was filling.
We have always loved deep management sims. The kind where you lose track of time, where a single transfer decision echoes through three seasons, where the systems reward patience and punish shortcuts. The genre has produced some of the greatest games ever made.
But in the tactical FPS esports space, that depth simply did not exist. We kept looking for a game that truly captured what competitive esports feels like from the inside: the roster moves, the meta shifts, the pressure of qualifying, the economics of running an organisation. Every time we looked, we found something shallow. A skin over a spreadsheet. A game that gestured at the genre without committing to it.
So we stopped waiting. We pooled our skills, picked up Godot 4, and started building the game we had always wanted. Rush B is that game. It is our obsession made playable, and we are building it in public alongside the community it is made for.
What We Believe
Convictions, not features.
The Team
The people behind the game.
The obsession that started it all. Christian leads game design, systems architecture, and overall product vision. When he is not deep in GDScript, he is probably watching VODs of tournaments that most people have never heard of.
Felix keeps the engine running. He owns the technical architecture, database systems, and the unglamorous but critical work of making complex simulations fast, stable, and scalable across thousands of players and matches.
Otgoo bridges the gap between how the game works and how it feels to play. She leads UI design, conducts player research, and handles localisation to make sure Rush B speaks to fans across every region of the scene.
Our Game
Rush B: Esports Manager
Build an esports dynasty from the ground up. Scout and develop talent, craft tactical strategies, navigate the transfer window, manage your organisation's finances, and lead your team from open qualifiers all the way to the biggest stages in the world.
Rush B is the game we always wanted to play. Deep systems, authentic mechanics, and a level of respect for the scene that the genre has never seen before.
How We Work
Open by default.
Dev Logs
We write about what we are building, why we made certain decisions, and what we got wrong. Progress in public keeps us honest and builds something real with the community.
Community Feedback
Our Discord is where features get stress-tested before they ship. Players have shaped core systems in Rush B, and that is not an accident, it is the process.
Iterate in the Open
We do not disappear for two years and reappear with a finished game. We share work in progress, gather reactions, and course-correct early rather than late.